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Featuring a music soundtrack by Justin R. Historically accurate Lords with correct Heraldry Hundreds of new items, including armor, helmets, weapons and more Entirely new historical map of France with the major and minor towns and castles Two historical factions, England and France THE HUNDRED YEARS WAR - "An de Grâce 1371, already thirty-four years of War in France." A good number of them - are historically based reconstructions of real places! Many new scenes for castles, towns and villages. New lance recruitment system, aiming to emulate medieval feudal recruitment system. Crusading system: Join a crusade or start one yourself! Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options). Weather system, including desert storms, blizzards, rain storms Custom battle scenes, realistically depicting each region of Europe. Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features. Manor system, with the ability to build custom settlements (build buildings appear in the scene!) More then a thousand new items, armors, weapons, all historically accurate for XIII century. Hundred of new historical, region based troops. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent." The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. The Native family system has also been extended a bit.ġ257 AD - "This mod attempts to reflect the reality of 13th century Europe. Correct family relations for everyone, and historical liking/dislikings for the lords (WIP). A faction doesn't have to be weak just because we couldn't find many lords for them. Campaign balance on a whole new level, with newly introduced warparties. Never seen before, optional, manpower system. Unique, and historical accurate banner for each lord (WIP). Orders as factions, fight along Aviz, Calatrava, Saint George, or Santiago. It can be advantageous since you travel 80% faster on water. Lords, bandits, caravans, everyone uses it. Fully functional naval travel and warfare, go anywhere by sea. Optimized performance to make the mod run smoothly (we don't guarantee anything, but not a single tester have reported lag to be an issue though). 4 (in some cases 3) unique troop trees for each faction to represent all social layers in the medieval world. Big, one-time quests, based on historical events. Become and noble, join a team, and fight hard fights for money and renown against teams of other nobles. Most detailed map that you have probably evern seen of medieval Europe. Freelancer 1.5, with several improvements and modifications by me. Diplomacy, Custom Commander, Training Fields (used Native Mod Compilation - Lite 1.00 as base for this mod, see credits) Historical Kings, Settlements, Lords, Banners and family relations The recruitment does now resemble the feudal reality, read bellow for a complete guide. Ten countries: Almohads, Aragon, Castille, England, France, Ireland, Leon, Norway, Portugalm, Scotland Modular options format to provide flexibility to the ways of the playing the mod, first mod in MB to have this optionsīLUE BLOOD - Feudal Europe - In the year of the Lord 1184 Optional Polished Landscapes graphical add-on Defence pact between Roman factions from the start (Motomataru) Only period specific equipment availability Completely different musical environment fitting the setting and glorious ferocity of Roman warfare Realistic ranking system for Roman legionaries and auxiliary New Authentic equipment for Romans/Britons made by Vympel + friends Unparalleled variety of realistic Roman units 10 Auxiliary Cohorts, 7 Legions, 4 Cavalry Cohorts all proven to be present in Britain 43 AD The only true representation of Roman battle order in any mod so far Realistic combat ( as far as brytenwalda/warband engine will allow ), deadly weapons no "superhero" charges All the settlements with accurate names Shield Bashing by xenoargh - (hold defense then press attack to bash) The men inside will become weaker everyday and the number of troops ready for battle will diminish greatly. If they succeed, starvation will eventually force the enemy into surrender, provided the siege isn't lifted. Sabotage - Once you besiege an enemy settlement, it is possible to pay spies to enter it and sabotage their food supplies. Sea Battles and Travel - Adapted from Ruthven's scripts. They are accessible via menus and ingame battle orders. (You must have 2 points in tactics to access some features. Caba`drin's Pre-battle Orders & Deployment.
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